Of course, the franchise’s passionate community didn’t welcome the game’s focus on Vikings over, well, Assassins and Templars. Valhalla’s launch was celebrated by Ubisoft whole-heartedly, with it smashing the franchise’s previous records into oblivion. The Tale of Assassin’s Creed's Live-Service Inspired Updates This is important, as the influence of them leaving can be seen directly in the game’s new updates and expansions. However, Valhalla has also seen the biggest tonal shift after its launch in the franchise, with the game’s director and McDevitt leaving the company soon after its launch. For starters, the Assassins are back, even if you don't play as one! The game also manages to weave itself into the framework of the very first game in the franchise. Similarly, there are other major revelations in Valhalla that smartly retcon Odyssey’s many stupid deviations to be more in-line with the original trilogy’s story arc and tone. Remember Desmond Miles, the once modern day protagonist of the series? While he was killed in the aftermath of ACIII, narrative director Darby McDevitt managed to link current protagonist Layla Hassan’s story back to original modern day protagonists. The game expands upon its Witcher 3-inspired RPG mechanics while also managing to connect back into the modern day story that was left hanging in Assassin’s Creed 3. Valhalla's development began its life as an expansive sequel to Assassin’s Creed Origins, with much of the same team returning the game to its roots after Assassin’s Creed Odyssey went in a different direction.
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